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Titre The digital evolution of live music / editors, Angela Cresswell Jones and Rebecca Jane Bennett.

Table des matières
 Prefaceix
 Introductionxi
Section One Live that survives1
1.Live concerts and fan identity in the age of the Internet / R. Bennett3
1.1.Introduction3
1.2.Identity and live music5
1.3.Live concerts and history6
1.4.Live concerts and community8
1.5.Live concerts and the individual11
1.6.Conclusion13
 References14
2.Aura, iteration, and action: digital technology and the jouissance of live music / T. Harper17
2.1.The territory: arguments about the technological mediation of cultural production17
2.2.The expedition: experiences of jouissance through live music22
 References27
3.What's my scene: festival fandom and the applification of the Big Day Out stage / A. Jones29
3.1.Introduction29
3.2.A brief history of music festivals: 1960s--1990s30
3.3.The 1990s to the 2000s32
3.4.The 2000s: the app-plification of the BDO stage33
3.5.The future of music festivals38
 References39
Section Two Digital live41
4.Live sound and the disappearing digital / J. Mulder43
4.1.Introduction43
4.2.Sound is analog44
4.3.Digital processes in live sound45
4.4.Global sound design46
4.5.Dislocations and authenticity47
4.6.Music computing and synthesis49
4.7.Remote digital tools50
4.8.Digital magic51
4.9.Conclusion53
 References53
5.Live or Memorex? Changing perceptions of music practices / S. Mallinder55
5.1.Introduction55
5.2.Methodology57
5.3.The loss of the tangible---capturing the moment 157
5.4.Plus ca change---capturing the moment 260
5.5.Liquid sounds---disseminating the experience61
5.6.Keeping it real---live and digital64
5.7.Dubstep or busted speakers? Changing auditory practices66
5.8.Backward to the future68
 References69
6.Live from the ether: YouTube and live music video culture / A. Trainer71
6.1.Introduction71
6.2.Free-for-all: the YouTube model71
6.3.It's all here: community and access73
6.4.Another promotional tool: the official model74
6.5.Identifying the fanvid: the amateur--professional divide76
6.6.The heart of copy grey: the user-generated model77
6.7.Offsetting copygrey: YouTube services79
6.8.A live-streaming case study: Coachella80
6.9.Conclusion82
 References82
7.Live music in a virtual world: exuberant flourishing and disability at Wheelies nightclub in Second Life / K. Ellis85
7.1.Second Life: looking forward, looking back90
7.2.Identity avatars and disability91
7.3.Second Life, live music, and disability93
7.4.Wheelies, live music, and engagement94
7.5.Conclusion96
 References96
8.The sounds of Skyrim: a musical journey through gaming / S. Gallacher99
8.1.Introduction99
8.2.The music of Skyrim101
8.3.Music and live-gaming experiences: a moment in time, a moment in mind103
 References105
Section Three Live after death107
9.Dead music in live music culture / F. Cull109
9.1.Deadness in liveness111
9.2.Retro-canonization and archivists112
9.3.Collector interviews115
9.4.Frank Fairfield---time traveler118
 Acknowledgments120
 References120
10.Keepin' it real? Life, death, and holograms on the live music stage / S. Cross123
10.1.Introduction123
10.2.Presence124
10.3.Genre125
10.4.Ontology128
10.5.Ethics133
10.6.Conclusion136
 References137
 Coda139
 Index141

Exemplaires

Localisation Cote Statut
 Innovative University Library  ML457 .D54 2015    AVAILABLE
Description xv, 143 pages ; 23 cm.
Content Type text txt rdacontent.
Type De Document unmediated n rdamedia.
Carrier Type volume nc rdacarrier.
Collection Chandos information professional series.
Chandos information professional series.
Summary The concept of 'live' has changed as a consequence of mediated culture. Interaction may occur in real time, but not necessarily in shared physical spaces with others. The Digital Evolution of Live Music considers notions of live music in time and space as influenced by digital technology. This book presents the argument that live music is a special case in digital experience due to its liminal status between mind and body, words and feelings, sight and sound, virtual and real. Digital live music occupies a multimodal role in a cultural contextual landscape shaped by technological innovation. The book consists of three sections. The first section looks at fan perspectives, digital technology and the jouissance of live music and music festival fans. The second section discusses music in popular culture, exploring YouTube and live music video culture and gaming soundtracks, followed by the concluding section which investigates the future of live music and digital culture. -- Back cover.
Bibliography Includes bibliographical references and index.
Sujet Music -- Performance.
Concerts.
Popular music fans.
Live sound recordings.
Sound -- Recording and reproducing -- Digital techniques.
Autre Auteur Jones, Angela Cresswell, editor.
Bennett, Rebecca Jane, editor.
ISBN 0081000677
9780081000670